XVIS / Simulation & world models

Physics

Rigid bodies with a real solver and a swarm with emergent flocking — the two kinds of many-body simulation.

Input
Gravity, restitution, body count; boid weights
Output
Stacked contacts, flock behavior
Demos
2 · all run in the browser
Loading engine
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  • Dynamic body
  • Ground

Built with Rigid bodies (Rapier)

Real Rapier WASM rigid-body solver at a fixed 1/60 s step: drop a stack, tune gravity and restitution.