XVIS / Simulation & world models
Physics
Rigid bodies with a real solver and a swarm with emergent flocking — the two kinds of many-body simulation.
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- Dynamic body
- Ground
Built with Rigid bodies (Rapier)
Real Rapier WASM rigid-body solver at a fixed 1/60 s step: drop a stack, tune gravity and restitution.
- Rapier 0.19Rigid-body physics (WASM)
- Three.js r184WebGL scene, instancing, controls